/*
 * File Name:               EmptyImage.cs
 * 
 * Description:             普通类
 * Author:                  zhangke <kris@zhanng.org>

 * Create Date:             2017/07/14
 */

using UnityEngine;
using System.Collections;

namespace UnityEngine.UI
{
    [AddComponentMenu("UI/EmptyImage", 12)]
    public class EmptyImage : MaskableGraphic
    {
        protected EmptyImage()
        {
            useLegacyMeshGeneration = false;
        }

        protected override void OnPopulateMesh(VertexHelper toFill)
        {
            toFill.Clear();
        }
    }
}